
Final overall track plan.
Benchwork drawing.
Track and Grade detail.
Structures.This is a small mining layout based on a real 30" railroad. Follow along as we design the layout.

Benchwork drawing.
Structures.
I drew in the El Diablo trestle. This should make for a nice little isolated scene.
The compound trestle bridge over Mapimi is now called the Grande Puente (great bridge).
The large suspension bridge is now drawn in, called Puente Colgante.
The electrical blocks for the reversing loop are now marked and noted.
The rest of the structures are now installed at Ojeulo. I've added a cook house, the shacks, the office and the guard house.
The town of Mapimi is now populated with a house for Peppy, the water tower and oil tank, a retaining wall for the steep hill and a fancy adobe engine house. There is also a railroad office.
In East Mapimi we now have the important warehouse, oil distributor, the smelter ored dump with office and Pedro's palace. I've also added the towers for the suspension bridge. Very crowded indeed.
I broke out a separate drawing for the shadow box. It now contains the depot for lime loading, Rose's Cantina, water tower and oil, and homes for the Rojos and Baxters.
Excellent! Now I'll set up the main plans in a separate box on the blog and invite the folks from the LDSIG to take a look. The On30 folks too.
Just some CAD tips here. I draw my drawings in layers. A layer meaning all like components are drawn together and saves as a separate and distinct group, and usually all one similar color. These layers can be turned off and on so that you can either focus on them or move them to work on other areas. Not sure if I really explained that well. So here I'm starting a structures layer and making it brown. I do this with every layout. I'll leave it on as I work with them and turn the Grade layer off.
The mine complex needs several buildings. I'll start with the main power and machinery building. Power is generated from a oil fired boiler. We'll put double doors on it and make it a machine shop. Its the largest mine building at one foot long and six inches wide. This is so that the interior can be detailed if we want it to be.
The powerhouse can move around so I just kind of sat it in the middle. Then I drew the tipple, which is nothing but a two car length trestle over a ramp that dumps the ore into the awaiting hopper. We'll deliver the ore by Bachman's V shaped skip dump ore car. The tied track drawings are starting to get in the way, so we'll convert them to hidden trackage as both are socked away under the scenery. The top mine loop is under the rock of the mine face. The ore car track goes right to the edge of the layout and we'll put about four inches of mine tunnel and a portal there so a person can feel like they are in the mine looking out onto the mine complex. Neat, huh?
The first thing I did was add the timber tunnel portals. These things are huge in On30, so be sure to make room for them. Timber portals are hard to come by in On30, but you can get them from Dr. Ben's website. These will work nicely and we'll need a ton of them. I also drew in the mine cribbing section and the trestle work to get the mine track over to the tipple. Looking good!
I've started dressing up the header block a little bit and have added a scale and a legend. Grades are marked in inches from the zero point, which is the top of the open grid benchwork. The layout is actually a three hill layout with each blob being a hill and another hill at the bend. In between there is a canyon where exists the town of Mapimi.
I like naming key features of the trackage becuase it makes operations a little easier. Instead of yelling at the dispatcher that you are on the left side of the layout, you can just tell them that you are on the Durango Grade.
There! Now all the track is done. Am I totally happy with it? Nope. Couple of things I'm not crazy about, one being the passing siding at the mine. Sloppy CAD work on my part. But I'll wait until I test run the track to fix it.
What a mess! I took both a black and red pen and began to doodle. What I'm looking at is the scenery detail. Where are the mountains? Where are the tunnels? What will the layout look like? By sketching, which is ALWAYS faster than CAD drawing no matter what your local nerd tells you, you can rough out the topography. Notice the note to the right about the window view! A friend of mine name John Travis build a helix and opened up one section of track and put a "vignette" seen in the whole with some lighting. The affect was amazing and I've done this on two layouts with great success. The track in this area will be hidden, but I don't want to hide it. Mainly I need a mid-way station stop. So we'll put a hole in the side of the layout!

Here we have the new town. I've put in a warehouse/oil distributor track, a smelter track and an loco servicing track. The passing siding are still not in, but we'll do them later. The O standard gauge MCRR line dwarfs the tiny 30" track. I did this on a module once and it made for a great effect of showing how tiny the trains really are.
Ok, instead of blowing the loop out, I left it the same size so that I can get more jagged rocks in to the picture. There is still room for mine structures, albeit small ones. The tipple may actually go on the loop and that way we can feed empties in, full cars out. We could also put a low relief tipple on the passing siding area.
Be sure to update your diagrams and charts as you proceed that way Kalmbach will be able to keep track of your mess when they publish your layout. Right. Well, I keep hoping!

Here are two 20" radius circles. They probably need to be bigger than that, though. If our minimum radius is 18" and we have to put another circle on the outside, then we need a 21" radius, which is a 3" distance from track center to track center as used in On30. Because of our parameters we are most likely going to end up with a waterwings design.
Here is the full loop with a turnout, stretched to 23" radius with a Peco turnout. Wow! Its big. We aren't going to get much track on this layout...unless! He he he....I've got some ideas.
Ok, so they look like ta-ta's. These are loops in a waterwings type design. Wow, they are very close together in the middle. For those of you that don't know me I'm the poster child for mirth and girth. Essentially I have a 24" right of way because I'm a big hefty. So the tightest point on the layout aisle can't be less than 24". We want to keep the layout small, so how do we get around this without moving the "blobs" out?
In order to widen the gap you just slide the blobs! Notice I've made another "layer" in the CAD system called People and I made a round & fat "Scott Perry" gauge. I'll keep it around to make sure that I can fit in the aisles.
The blob on the right was leaned into toward the aisle to broaden the curve out of the turnout. When you connect the loops you get a preliminary track plan that looks like this. Not bad for right out of the gate. For some of you it may be hard to understand it at this point, especially without elevation marks. Basically we are looking at a climb of about 14 to 16" from the zero point (larger of the loops). Cool! There will be three mountain peaks, one for each loop and another at the bend of all the curves. The long suspension bridge will go across the straight track in the aisle. Still don't get it? Don't worry...we are still in the early stages.
Let's start with what we know. We know there is a mine and a smelter. So the silver ore moves from the mine to the smelter and they smelt it. Once they get the silver out, which is only a fraction of the rock that was brought there, they have tons of rock laying around. Maybe we can haul some of it back to the mine for fill dirt?
So, you ship silver ore to the smelter and they smelt it. Then what? Just sit on piles of silver? Oh no. They must have a customer!
The customer, represented by the cloud symbol, is off line. Probably a merchant of silver bullion or a jewelry manufacturer. Since we can't model the whole world, we'll say that the Mexican Central Railroad is the customer since they are so nice to take the silver off our hands in boxcars. Likewise, the smelter will need supplies. Smelting requires machinery, lubricants, fuel and lots of other commodities including chemicals. So the smelter becomes the customer of the MCRR. See how this works?
Well, what about the mine? They need supplies, too, because they have machinery and commodity needs. In that case, we'll add the mine supply warehouse. It will interface with the MCRR and accept deliveries for the mine. Now we have commerce going back and forth between all industries including our "invisible" industry, the MCRR.
I guess our locomotives are going to run on thin air or whatever Obama says they are allowed to run on, right? Incorecto, por favor! The mine and its trains run on black gold: oil. So we better provide them with some. We'll need a fuel oil distributor. Since the locos are going to buy this oil, we better set up the locomotive repair shop as an industry. We'll also send oil to the mine. To make things even more interesting, we are going to sell some bagged high-grade ore directly to the MCRR by way of boxcar.
Of course you know that without people, the whole process stops. So we better figure out a way to get folks from off the railroad up to the mine since there are no Corvettes or Ferraris in 1900. Over the rugged mountain terrain even a mule will have a hard time, so we'll add some passenger service to our mix. We'll start by adding three stations, one "invisible" and off line, and the other two represented by real depots on the layout.
To begin, we draw a horizontal line. This thick line represents the main line of the railroad. The railroad goes from the mine (supplier) to the town (consumer). Notice that we have terminated (small line on the end of the main line) to show that the railroad does not go past these boundaries or interchange with another railroad. This is where we put the names of the two towns on to the diagram as well as the name of the railroad. I make these diagrams using a computer aided design (CAD) system called 3rd Plan It. While its not the best thing in the world, it seems to be better than the other options. This particular file is called Peñoles Mining Company in On30 String Diagram 1.01. Each time I make a few additions or corrections I save the file again and change the last number to the next digit, a "2" in this case. If I make major changes such as adding a whole new town then I'll start a new series of drawings using the code 2.01. I can't stress enough backing up your changes this way as it makes it easier to go back and start again when you have to. Organization is everything!
From the history document we know that the smelter does ship materials on the Mexican Central Railway. That means the smelter probably shipped silver to market by way of this standard gauge line. So we'll put in the railroad on our diagram. Since it comes and goes to destinations off the layout, we'll add arrow heads to the line.
The smelter is just outside of town and will need at least one siding in order to unload silver ore. We'll also note that the siding in for the smelter and put it between the siding and the Mexican Central to indicate that materials are going in and finished goods are going out of the smelter.
Likewise, the mine will probably have at least one siding as well. The ore cars will probably be loaded at a tipple, so we'll put in the tipple track.
While we don't have the actual track plan for this railroad, we can infer some trackage just because of our knowledge of railroads. In most every town and mine you have a passing siding so that the locomotive can get on to the other side of the freight car to move it. Knowing this, we'll put passing sidings in on both ends of the railroad.
I like to know where I'm going, so up in the corner I put a navigation symbol that let's me know the railroad goes east to west.
Steam locomotives needs lots of "tender" loving care, so we'll need a place to shop them. Thus, we'll add at least one service track in Mapimi. I also start dressing up the sketch. The town names are disappearing into the drawing, so I make them bold and increase the type size so they stand out.
This gives us a completed sketch of the railroad. While this looks nothing like the layout design that you are expecting, this critical step makes sure we know WHAT has to be on the railroad. We aren't done, however. This is just getting us started.
Aye! Carumba! The name of the railroad, she no print out right! El crapola! I go fix...
Sometimes things just don't work right in 3rd Plan It. Often I get frustrated and go back to paper and pencil.