
Final overall track plan.
Benchwork drawing.
Track and Grade detail.
Structures.This is a small mining layout based on a real 30" railroad. Follow along as we design the layout.

Benchwork drawing.
Structures.
Just some CAD tips here. I draw my drawings in layers. A layer meaning all like components are drawn together and saves as a separate and distinct group, and usually all one similar color. These layers can be turned off and on so that you can either focus on them or move them to work on other areas. Not sure if I really explained that well. So here I'm starting a structures layer and making it brown. I do this with every layout. I'll leave it on as I work with them and turn the Grade layer off.
The mine complex needs several buildings. I'll start with the main power and machinery building. Power is generated from a oil fired boiler. We'll put double doors on it and make it a machine shop. Its the largest mine building at one foot long and six inches wide. This is so that the interior can be detailed if we want it to be.
The powerhouse can move around so I just kind of sat it in the middle. Then I drew the tipple, which is nothing but a two car length trestle over a ramp that dumps the ore into the awaiting hopper. We'll deliver the ore by Bachman's V shaped skip dump ore car. The tied track drawings are starting to get in the way, so we'll convert them to hidden trackage as both are socked away under the scenery. The top mine loop is under the rock of the mine face. The ore car track goes right to the edge of the layout and we'll put about four inches of mine tunnel and a portal there so a person can feel like they are in the mine looking out onto the mine complex. Neat, huh?
The first thing I did was add the timber tunnel portals. These things are huge in On30, so be sure to make room for them. Timber portals are hard to come by in On30, but you can get them from Dr. Ben's website. These will work nicely and we'll need a ton of them. I also drew in the mine cribbing section and the trestle work to get the mine track over to the tipple. Looking good!
I've started dressing up the header block a little bit and have added a scale and a legend. Grades are marked in inches from the zero point, which is the top of the open grid benchwork. The layout is actually a three hill layout with each blob being a hill and another hill at the bend. In between there is a canyon where exists the town of Mapimi.
I like naming key features of the trackage becuase it makes operations a little easier. Instead of yelling at the dispatcher that you are on the left side of the layout, you can just tell them that you are on the Durango Grade.
What a mess! I took both a black and red pen and began to doodle. What I'm looking at is the scenery detail. Where are the mountains? Where are the tunnels? What will the layout look like? By sketching, which is ALWAYS faster than CAD drawing no matter what your local nerd tells you, you can rough out the topography. Notice the note to the right about the window view! A friend of mine name John Travis build a helix and opened up one section of track and put a "vignette" seen in the whole with some lighting. The affect was amazing and I've done this on two layouts with great success. The track in this area will be hidden, but I don't want to hide it. Mainly I need a mid-way station stop. So we'll put a hole in the side of the layout!

Here we have the new town. I've put in a warehouse/oil distributor track, a smelter track and an loco servicing track. The passing siding are still not in, but we'll do them later. The O standard gauge MCRR line dwarfs the tiny 30" track. I did this on a module once and it made for a great effect of showing how tiny the trains really are.
Ok, instead of blowing the loop out, I left it the same size so that I can get more jagged rocks in to the picture. There is still room for mine structures, albeit small ones. The tipple may actually go on the loop and that way we can feed empties in, full cars out. We could also put a low relief tipple on the passing siding area.