Thursday, June 18, 2009

Moth Balls

"You know the smell of moth balls? Say, how did you get their tiny little legs apart?"
- Peppy

It's official. The Penoles Mining Railroad is being moth balled. I like the way its going, but its not meeting the criteria I need for the raffle layout. Also, another group has bid on the raffle layout, so we most likely won't get the chance to build this one.

Oh well....we'll keep it on ice for a while.

Meantime...more work on the Swamp!

http://swamplayout.blogspot.com/

Tuesday, June 9, 2009

Finish? Shrink? or Discontinue

"The road less traveled should be the one that goes to the Police station."
- Pedro

A puzzlement...

The Penoles Mine layout doesn't meet the raffle layout criteria. She is too big. Too long. Too complicated. Too many scratchbuilt structures. Too bad.

I have some options...

Complete the Penoles and send it in to a magazine to publish for someone else to build.

Shrink it and remove 50% of the structures and make it the raffle layout.

Stop working on it and start something else.


I'll ponder this. You ponder it, too. Post a comment when you can.

Friday, June 5, 2009

Raffle Layout Review

"I like perfection! I even married a perfect idiot!"
- Pedro

We discussed the Penoles layout as a raffle layout tonight at the NCI meeting ( see the swamp blog at http://swamplayout.blogspot.com/ ) and decided it has a few issues.

One, its a bit larger than it should be.
Two, it is a bit complicated to build.
Three, most of the structures have to be scratch built.
HOWEVER...
It has fantastic curb appeal, which sells tickets.
Also, it would look fantastic in Mike's store.
Worst case, it winds up in a magazine.

When Do You Get Time?

"Time can slip through your fingers! So can taco sauce."
- Peppy

A friend sent me an email and asked "when do you find time to design layouts like you are doing on the blog?" Good question.

In Atlanta we have this thing called a long commute. I'm on the road about 1.5 hours per day. With an extra half hour on Friday that makes 8 hours per week driving. God blessed me with the ability to draw and design things in my head, in 3D and remember them long enough to write them down. My brother and father can do this as well. Also, I keep a pocket recorder hanging from my rear view mirror and a notebook and pen close by.

I also eat lunch which is about 45 minutes a day. Often I carry my notebook and jot down sketches and notes. Then in the late evening, usually about 9:30 or 10:00, we are very quiet in the house while my 4-year-old sleeps. I'll sit at the computer and draw up the sketches, make notes and write copy for about 30 minutes or so.

So when you look at it...

8 hours on the road
3.5 hours at lunch
2.5 hours in the evenings

Up to 14 hours a week can be spent on trains! You can get a lot done in that amount of time.

Keep in mind, the date the post is issued is seldom the actual day I write it. In fact, many times the stuff you see is two or more weeks old. I just jot this stuff down as I go and when I get to the end of a concept, I send it. Sometimes I'll write two posts on a rainy saturday and schedule them to post at different times.

There!

Thursday, June 4, 2009

Time for Structures!

"And just how are you going to build an adobe trailer park?"
- Pedro

It is now time to add the structures as the track plan is pretty much completed and the grades checked. I'm really liking this railroad! Let's start with the mine. I always like to add mandatory structures first, then ancillary ones. That way you make sure your priority buildings get their fair share of real estate. In O scale, you can run out of room fast.
Just some CAD tips here. I draw my drawings in layers. A layer meaning all like components are drawn together and saves as a separate and distinct group, and usually all one similar color. These layers can be turned off and on so that you can either focus on them or move them to work on other areas. Not sure if I really explained that well. So here I'm starting a structures layer and making it brown. I do this with every layout. I'll leave it on as I work with them and turn the Grade layer off.

The mine complex needs several buildings. I'll start with the main power and machinery building. Power is generated from a oil fired boiler. We'll put double doors on it and make it a machine shop. Its the largest mine building at one foot long and six inches wide. This is so that the interior can be detailed if we want it to be.

The powerhouse can move around so I just kind of sat it in the middle. Then I drew the tipple, which is nothing but a two car length trestle over a ramp that dumps the ore into the awaiting hopper. We'll deliver the ore by Bachman's V shaped skip dump ore car. The tied track drawings are starting to get in the way, so we'll convert them to hidden trackage as both are socked away under the scenery. The top mine loop is under the rock of the mine face. The ore car track goes right to the edge of the layout and we'll put about four inches of mine tunnel and a portal there so a person can feel like they are in the mine looking out onto the mine complex. Neat, huh?

Bachman's V Dump Ore Car

The first thing I did was add the timber tunnel portals. These things are huge in On30, so be sure to make room for them. Timber portals are hard to come by in On30, but you can get them from Dr. Ben's website. These will work nicely and we'll need a ton of them. I also drew in the mine cribbing section and the trestle work to get the mine track over to the tipple. Looking good!

That's all for tonight. We'll pick it up from there on the next post. Meanwhile, use the comments section and let me know what you think!






Sunday, May 31, 2009

Ghost Town Pictures

I got this link from the Allen NYT on Ghost Towns - a great reference for structures!

http://www.ghosttowngallery.com/

Saturday, May 30, 2009

Making the Grade

"Steep grades are a constant, uphill battle."
- Peppy

So I propped my foot up late today and started calculating the grades again. The ruling grade and the average grade for the layout are set at 2%. Basically that means this:

Grade % = Rise/Run

So, for every 1" of grade that I want over 100" of track will give me a 1% grade.
And, for every 1" of grade that I want over 50" of track will give me a 2% grade.

So if you know that you want a 2% grade, use this formula to figure out the run.

Rise / Grade % = Run

The design has afforded me a very long run as it winds around the mountains and makes maximum use of the loops, so keeping at 2% is easy even when one track needs to go over another. So I mapped out each 50" section of track and put in the grade markers.

I've started dressing up the header block a little bit and have added a scale and a legend. Grades are marked in inches from the zero point, which is the top of the open grid benchwork. The layout is actually a three hill layout with each blob being a hill and another hill at the bend. In between there is a canyon where exists the town of Mapimi.


So let's take a ride up the hill. We'll start at the smelter siding in East Mapimi. Heading east at zero elevation we'll go around the bottom loop to Mapimi and pass the town and the enginehouse. Once we pass the town, also at zero elevation we begin the climb. We keep an almost perfect 2% all the way to the station at Agua Caliente. This town is a high plain and grade-wise is perfectly flat. This is so we can leave trains and rolling stock here safely without them rolling to down visit the nice folks in Mapimi.

We then start another 2% climb as we round the Chihuahua Bend which now is 4" off the benchwork and has a nice view of the Chihuahua desert. We continue to climb another inch and then reach the first large bridge going over Mapimi and its valley. This bridge is on a grade.

On the grade to the big bridge it gets just a little bit steeper than 2%, but that is ok. I think I'll call it Durango Grade after the province where the mine is located. By the time we reach the suspension bridge we are eight inches off the benchwork. The suspension bridge is perfectly level at eight inches. We then end our trip at Ojeula which remains at eight inches.

In hind site, I'd like to have a little more clearance between Agua Caliente and the mine, so we may raise the mine to 8.5 inches. Agua is 3.5 inches and the mine will be 8.5 inches, which gives us five inches of clearance. A bit tight, but doable.
I like naming key features of the trackage becuase it makes operations a little easier. Instead of yelling at the dispatcher that you are on the left side of the layout, you can just tell them that you are on the Durango Grade.

I've got a few more track adjustments to make and then I'll input the grades into the CAD system and run a train over the layout. What fun!